Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4W6Cr-566HJ-mFVaN-NnD9S-a6KbM | 11/15/4 | 59.6 | 0.73 | 2026-06-08 21:31:24 · 31m 23s | |
| CSGO-VRE3R-ovidR-SsDXR-RFWK5-AMFFN | 16/12/3 | 94.4 | 1.38 | 2026-06-07 20:42:01 · 34m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.