Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZsyYf-sriz4-yWusU-Ezm9M-w77GJ | 11/18/4 | 60.3 | 0.71 | 2026-07-06 20:52:10 · 26m 36s | |
| CSGO-87kGr-fQeNK-OxvXs-e6Gxf-DYBUM | 23/15/7 | 84.6 | 1.48 | 2026-07-03 21:05:10 · 41m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.