Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-w2y5R-JDaUb-XWpUG-wyXuM-Wb9vO | 23/16/6 | 109.4 | 1.69 | 2026-07-01 21:49:56 · 31m 51s | |
| CSGO-8oacT-ARWzi-vYnG5-oprb8-LzHCF | 10/14/1 | 39.8 | 0.70 | 2026-07-01 21:00:34 · 40m 0s | |
| CSGO-XwiKs-S5pdz-d37Q3-Su8vH-hxfvN | 20/14/6 | 109.2 | 1.55 | 2026-07-01 20:26:01 · 31m 43s | |
| CSGO-9muUi-imJrT-AsdWr-hz4Wp-isMHA | 15/19/9 | 78.3 | 1.08 | 2026-07-01 19:37:52 · 39m 42s | |
| CSGO-etOrc-uWTpo-X7jqq-m38J2-kLzkG | 16/16/9 | 97.6 | 1.26 | 2026-06-30 21:16:04 · 33m 37s | |
| CSGO-ORaj6-GXNwk-QEPoT-RycKj-iiQZQ | 14/16/5 | 82.9 | 1.01 | 2026-06-25 22:36:19 · 34m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.