Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sznHn-Swfdz-rr42M-c4CCL-S8kXM | 12/16/6 | 62.8 | 0.91 | 2026-07-04 20:56:34 · 39m 18s | |
| CSGO-QSn7C-uOvM4-Q9Dqj-5OdXH-Kn6nM | 18/15/7 | 74.1 | 1.25 | 2026-06-26 10:20:42 · 40m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.