Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CmhT5-i5DO3-nHhaE-ewFcv-9ML9P | 19/8/5 | 84.9 | 1.62 | 2026-07-03 19:35:09 · 37m 51s | |
| CSGO-59iVx-hH4Ni-iqrKT-t9Ksp-YsUCP | 9/13/6 | 62.7 | 0.85 | 2026-07-01 21:36:41 · 32m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.