Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZZKBN-PstZy-Qsnds-whtd3-ozioE | 9/12/9 | 38.6 | 0.77 | 2026-06-21 20:22:02 · 32m 2s | |
| CSGO-Wxtv4-kODtR-eGUrc-b4kY8-AVVzE | 19/14/1 | 77.3 | 1.26 | 2026-06-11 17:29:39 · 37m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.