Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6cZoy-ZusUJ-fATUK-rXuV2-O2GGG | 20/8/3 | 103.6 | 1.78 | 2026-07-02 08:59:19 · 26m 7s | |
| CSGO-8QmeL-AYXuG-dvNns-EjHep-H3MAK | 16/19/14 | 92.6 | 1.22 | 2026-06-28 17:14:36 · 35m 20s | |
| CSGO-pS4p9-PN8UF-hP3Es-DZzWD-scvaL | 6/14/1 | 57.3 | 0.45 | 2026-06-23 21:01:40 · 22m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.