Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-F4CEr-K6v5d-no6OK-cGB26-VzZAB | 9/16/9 | 68.2 | 0.78 | 2026-07-04 17:38:48 · 32m 45s | |
| CSGO-uCayQ-Bma7m-5tbY5-NZdPe-wErmJ | 14/18/6 | 67.3 | 0.86 | 2026-07-03 19:38:26 · 37m 14s | |
| CSGO-HnNas-8wyRw-sECEE-2psE7-9oQuK | 12/8/5 | 115.8 | 1.50 | 2026-06-24 18:23:00 · 22m 17s | |
| CSGO-Kpwau-hQKBD-vsymq-oKHpt-8WfnL | 21/12/7 | 105.6 | 1.55 | 2026-06-21 20:11:41 · 34m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.