Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ADOcZ-t5rZ4-kGL5T-WMLzt-YDERE | de_poseidon |
8/11/2 | 64.5 | 0.83 | 2026-07-02 21:15:35 · 11m 10s |
| CSGO-r3kXT-dsbrR-3yqTu-LGpEh-2NKDR | 8/15/1 | 64.1 | 0.66 | 2026-06-29 19:57:02 · 22m 38s | |
| CSGO-KPyKp-U3xAb-uhWOW-wq86U-bawDK | 14/11/5 | 84.8 | 1.34 | 2026-06-11 20:28:13 · 34m 18s | |
| CSGO-y6Rz5-LFyEt-iv9AK-TAP7E-kosSJ | 21/18/4 | 94.1 | 1.25 | 2026-06-11 19:39:05 · 43m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.