Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-B3Gu2-BeDSX-y65wm-45whq-Q4zAC | 8/17/7 | 48.3 | 0.60 | 2026-07-04 21:42:17 · 33m 23s | |
| CSGO-5PxzQ-4d6F6-3MPmS-RRppF-QTTrC | 11/17/6 | 63.2 | 0.88 | 2026-07-02 18:47:44 · 38m 54s | |
| CSGO-jvHn7-NchXq-d7JeD-WqBwy-52DVF | 11/13/5 | 67.5 | 0.81 | 2026-06-26 21:55:53 · 38m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.