Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-B5NVh-rdXrD-zzWK2-pFGvb-fQ4qB | 11/20/11 | 66.0 | 0.84 | 2026-07-04 01:20:11 · 38m 1s | |
| CSGO-7H4L8-tDfLv-BaiFd-nVNZK-G8MkO | 21/8/5 | 109.7 | 1.86 | 2026-07-03 17:38:40 · 26m 6s | |
| CSGO-6uvbV-6C9wQ-bMuUM-bqh3V-bawDK | 22/22/7 | 67.5 | 1.01 | 2026-07-02 10:28:03 · 53m 39s | |
| CSGO-vvOAG-xUaoK-U4oZS-wnRUM-qc6uC | 13/15/6 | 66.9 | 0.98 | 2026-06-23 20:54:47 · 29m 54s | |
| CSGO-86zvb-HtMo8-OMOp4-GZKHy-zUwsP | 8/13/4 | 70.1 | 0.65 | 2026-06-20 10:25:02 · 23m 59s | |
| CSGO-HYByP-7XVzY-JoKn4-ZQhRe-5OxDK | 11/18/7 | 51.7 | 0.80 | 2026-06-19 22:55:20 · 37m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.