76561198022944843
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Profile is private - signals can't be verified
Combined 'can't verify' penalties from private profile/inventory/hours/friends totalled -22%. Being private is a weak signal, not evidence - capped at -12% so privacy alone can't push a clean account out of the Trusted band.
Cross-Platform Consistency
-12%FACEIT level 3 or under but Premier 20,000+ - low FACEIT rank despite elite Premier rating
Our Own Match Data
-3.5%Peak single-match outcome anomaly 35.8/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 23 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 23 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PwbkE-LvA4o-eNy6L-mPbTs-zC8rN | 16/18/6 | 71.7 | 0.94 | 2026-07-04 21:25:33 · 32m 12s | |
| CSGO-bSPUX-HWyV8-KZtv3-azTMF-U9JjC | 6/14/3 | 58.5 | 0.56 | 2026-07-04 20:53:58 · 25m 17s | |
| CSGO-tTomY-ak5M6-UFOiU-dNdaK-O9tvE | 13/16/6 | 64.4 | 0.95 | 2026-07-04 20:14:57 · 28m 16s | |
| CSGO-LatAM-wA3G3-xyQQb-UBxCw-VCZQM | 11/14/2 | 85.5 | 1.02 | 2026-07-04 19:27:05 · 28m 19s | |
| CSGO-uUecd-ifnbt-eb8U2-CRYzt-KX6ZJ | 17/17/7 | 76.0 | 1.18 | 2026-07-03 20:26:37 · 43m 16s | |
| CSGO-8xjz7-amKHn-Zn3E4-ANSRF-wyjjD | 25/21/6 | 80.8 | 1.22 | 2026-07-03 19:19:55 · 53m 28s | |
| CSGO-CKbWS-8YR8A-LZvkM-PoapH-VnUaK | 16/13/8 | 76.0 | 1.22 | 2026-07-02 19:12:16 · 34m 58s | |
| CSGO-X67js-TFkiF-sKoNn-feD4p-eDcEC | 14/19/4 | 72.2 | 0.80 | 2026-07-02 18:30:56 · 37m 38s | |
| CSGO-eHxJY-yU8H4-8pZXn-y69h6-myBcO | 17/13/1 | 63.1 | 1.10 | 2026-07-02 17:50:42 · 32m 39s | |
| CSGO-fHr5R-EStm2-YAWKh-iyQpr-F4hCG | 17/15/4 | 62.4 | 1.16 | 2026-07-01 20:12:03 · 29m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.