Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-T2KVH-cvsNm-VrXdH-4XxFu-KX6ZJ | 5/15/2 | 50.4 | 0.37 | 2026-07-01 19:23:33 · 27m 34s | |
| CSGO-3w2Bv-FoJv6-3zd7F-zeiDn-M4R4M | 9/17/5 | 56.3 | 0.70 | 2026-07-01 18:39:29 · 34m 16s | |
| CSGO-Q9cZV-pGGHp-WsA3c-JUFm5-hUoEM | 6/16/1 | 31.3 | 0.29 | 2026-06-28 17:28:00 · 29m 45s | |
| CSGO-KxfMP-No3Bt-YPMPL-MtsqF-QTTrC | 21/7/3 | 130.8 | 2.08 | 2026-06-28 16:55:26 · 27m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.