76561198022919351
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-3%Peak single-match outcome anomaly 31.8/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 19 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 20 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6ovwF-pdBEX-tAkrM-u6sPS-XSUnB | 10/17/4 | 56.1 | 0.71 | 2026-06-20 23:50:21 · 41m 34s | |
| CSGO-DyNh5-LSfBO-PBmwd-TrJkK-VnUaK | 24/8/3 | 102.0 | 1.96 | 2026-06-20 23:09:56 · 34m 23s | |
| CSGO-EkYO6-c48mu-AwryQ-7fXxD-v8CBM | 19/20/7 | 69.2 | 1.08 | 2026-06-20 22:04:12 · 54m 25s | |
| CSGO-YWq7L-Qk2OG-vWwAk-ud6F2-KWtrD | 9/18/3 | 51.8 | 0.61 | 2026-06-18 20:31:45 · 37m 5s | |
| CSGO-dbkyS-NnFo5-5KdT9-uyUqw-bMFyB | 13/11/7 | 78.3 | 1.21 | 2026-06-18 19:50:36 · 38m 5s | |
| CSGO-wWxzv-Kc2Qo-XLd9B-NoHXO-THTCP | 12/12/4 | 75.1 | 1.03 | 2026-06-16 22:05:37 · 40m 47s | |
| CSGO-VvEt2-sFLRb-DWqvC-JCwK8-TAqVQ | 16/16/7 | 80.0 | 1.15 | 2026-06-16 21:24:13 · 38m 16s | |
| CSGO-Taqti-2L9tD-WbXnT-rqOGd-BusnC | 7/9/0 | 41.8 | 0.83 | 2026-06-16 20:37:08 · 27m 3s | |
| CSGO-ovaXJ-7JNOp-tv4mS-FYw3B-EdWXC | 10/13/1 | 65.2 | 0.84 | 2026-06-16 20:03:50 · 26m 40s | |
| CSGO-OY6Gc-Jc6VW-vAQqL-hvR5L-W8diK | 8/16/1 | 61.8 | 0.66 | 2026-06-15 22:26:13 · 33m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.