Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TbjHA-O5VLQ-8Y3TO-D2Wq3-heGiJ | 20/16/7 | 81.5 | 1.29 | 2026-07-01 15:05:46 · 42m 11s | |
| CSGO-O4Qp4-w6KoC-AntwQ-6UXzF-88axJ | 12/11/4 | 69.6 | 1.00 | 2026-06-28 18:44:16 · 32m 5s | |
| CSGO-MoqNo-zGrhT-Rt5JN-WR2eN-9v4ZJ | 13/13/9 | 86.1 | 1.11 | 2026-06-26 23:25:30 · 28m 41s | |
| CSGO-yWU4u-DObNt-ZHSPu-cn9LW-Bb4mA | 7/15/4 | 61.0 | 0.55 | 2026-06-24 15:59:03 · 24m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.