Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Nrd9A-yqCJU-mJ5TD-sQZUz-kfuiB | 16/17/4 | 69.6 | 0.99 | 2026-07-01 21:05:26 · 33m 19s | |
| CSGO-STuQB-JysVB-3T6iA-RP44p-4DmsF | 15/19/3 | 62.1 | 0.80 | 2026-07-01 20:28:59 · 33m 51s | |
| CSGO-LV6Qn-qZ2SE-uxHdd-B5oBb-OGdRF | 16/11/6 | 104.8 | 1.42 | 2026-07-01 19:58:23 · 28m 1s | |
| CSGO-zO4Tk-r6rKK-ZMwGU-9BvGQ-7mw9H | 14/8/5 | 78.5 | 1.45 | 2026-07-01 19:27:01 · 26m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.