Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Qa9dS-7cLT7-uOYA2-TCMkY-zFqqK | 11/13/2 | 75.3 | 0.85 | 2026-06-29 18:50:51 · 28m 28s | |
| CSGO-XGBRj-oE5of-AQ5SP-EPfuQ-umXML | 20/18/9 | 87.6 | 1.36 | 2026-06-29 18:11:13 · 36m 3s | |
| CSGO-dJQdx-XrYcC-imayL-NyUA9-qAXHK | 12/15/5 | 47.6 | 0.91 | 2026-06-29 12:23:17 · 33m 21s | |
| CSGO-3OWJa-buzLW-ooDmj-MKSm4-SVddJ | 13/18/4 | 54.9 | 0.84 | 2026-06-29 11:37:05 · 40m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.