Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FiDhR-GjphA-tz8T9-JpZWs-e3AkE | 20/21/8 | 111.4 | 1.23 | 2026-07-02 20:44:36 · 37m 25s | |
| CSGO-JhDJv-xDpCE-LHJ4e-qu9tn-6CQqJ | 23/23/16 | 98.5 | 1.29 | 2026-06-30 23:25:42 · 46m 35s | |
| CSGO-aB6Wr-yv7hA-Nozir-rdDFN-mnnYF | 12/14/7 | 86.5 | 1.11 | 2026-06-29 00:15:05 · 31m 33s | |
| CSGO-pUiCo-L63wh-WtDif-8dDMm-i49oF | 10/19/1 | 43.9 | 0.57 | 2026-06-23 01:32:05 · 37m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.