76561198022482446
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-1.6%Peak single-match outcome anomaly 9.1/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
TeamDocks rating & ADR trend · last 5 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ssHfv-fWvCv-DERVt-h9SW3-xLqRP | 12/18/4 | 57.2 | 0.75 | 2026-06-14 18:19:25 · 36m 3s | |
| CSGO-ohXVi-NfwOH-RSBUx-kkwRu-bCyDK | 5/19/3 | 33.5 | 0.25 | 2026-06-14 17:41:56 · 34m 1s | |
| CSGO-SmJ3x-er7ye-YVwQP-C5YrA-jdBpF | 9/19/2 | 49.6 | 0.48 | 2026-06-14 17:03:28 · 34m 38s | |
| CSGO-WNqEP-eHEEY-Hp6Cd-CvsvK-kScRF | 5/14/3 | 53.4 | 0.43 | 2026-06-14 16:33:46 · 26m 6s | |
| CSGO-JWNdo-tcYYZ-TQDBK-GFzAN-dwhrM | 11/9/5 | 81.3 | 1.27 | 2026-06-14 16:07:24 · 22m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.