Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-u7Fb6-tY4eK-3v6w5-HbpNO-i84VH | 10/16/3 | 85.1 | 0.83 | 2026-06-24 16:52:55 · 27m 58s | |
| CSGO-i3QHH-tcLWC-FuZ89-WDpse-YYmQD | 18/18/8 | 68.1 | 1.04 | 2026-06-23 17:03:18 · 46m 10s | |
| CSGO-FRkYA-jVjwX-Eo9iB-rJTU4-ZqDZG | 13/18/7 | 74.7 | 1.01 | 2026-06-17 12:44:15 · 40m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.