Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-czeOX-5qnD5-vn6ir-iUkDf-GusnC | 14/19/3 | 72.7 | 0.84 | 2026-07-03 23:22:07 · 36m 58s | |
| CSGO-rX4fi-E2WN3-joPLy-mHith-aYK9P | 14/16/7 | 66.1 | 1.00 | 2026-06-30 21:11:31 · 35m 31s | |
| CSGO-MvjJp-Lqtsm-aN8pM-2JdyP-umXML | 19/14/3 | 105.5 | 1.54 | 2026-06-29 00:21:01 · 22m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.