Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-puORA-SwbRK-QJz9X-cEF2K-pcy6A | 21/15/6 | 110.3 | 1.54 | 2026-06-22 20:09:55 · 37m 4s | |
| CSGO-VoqFw-fSsPZ-oFMKs-vnBKa-rup3B | 15/17/6 | 96.7 | 1.14 | 2026-06-18 20:06:24 · 34m 46s | |
| CSGO-S3yGd-4JVb4-DEs6n-E5t9W-cmVWJ | 10/13/3 | 68.0 | 0.95 | 2026-06-18 19:40:49 · 22m 15s | |
| CSGO-ZZB92-sEDuu-BLWVx-yy3NA-fympQ | 38/9/4 | 149.8 | 2.56 | 2026-06-18 19:04:41 · 32m 11s | |
| CSGO-FfBMs-UYxrF-4z55z-iAx2N-6wJoD | 22/15/5 | 109.0 | 1.55 | 2026-06-18 18:25:55 · 35m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.