Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZwuJB-9fiTn-iEBb3-fjWAM-WnaQM | 15/21/9 | 55.2 | 0.86 | 2026-07-05 18:51:36 · 44m 32s | |
| CSGO-EQrSA-LExvF-EsZ4C-pjqVn-uNZML | 11/12/5 | 69.8 | 1.01 | 2026-07-01 17:46:00 · 31m 7s | |
| CSGO-FtXnT-qTNbN-DDYVM-LJFN9-ipxMM | 10/15/7 | 57.0 | 0.94 | 2026-07-01 17:01:25 · 39m 15s | |
| CSGO-X4NuY-7brAa-oRVtZ-ebsjL-HcyMM | 10/16/3 | 62.4 | 0.74 | 2026-07-01 16:13:17 · 34m 32s | |
| CSGO-5fE5k-CBNdH-k9fQ2-W9or5-EqbcP | 17/10/5 | 97.0 | 1.45 | 2026-07-01 15:30:25 · 32m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.