Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cVbeD-2OyQ2-NFNfT-RyVoQ-66r4N | 8/14/4 | 69.8 | 0.71 | 2026-07-03 21:20:46 · 25m 34s | |
| CSGO-tcYpb-zQnp4-3Sxmw-kMsO5-dfVvD | 28/13/3 | 136.1 | 1.93 | 2026-07-02 14:03:15 · 30m 14s | |
| CSGO-3udoN-kONU2-zcwxZ-Lk4DJ-tx6iL | 26/17/3 | 118.9 | 1.65 | 2026-06-30 13:15:27 · 29m 4s | |
| CSGO-JJDrf-naUTA-Pvssf-j5RWr-J3SyL | 21/14/5 | 101.2 | 1.57 | 2026-06-27 17:56:40 · 28m 18s | |
| CSGO-z4Cbd-8nb2s-iX9EO-2reCY-NGXbD | 13/17/5 | 90.3 | 0.99 | 2026-06-24 19:54:47 · 27m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.