76561198022135577
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-4.9%Peak single-match outcome anomaly 37.9/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 36 analyzed matches reads as variance, not a pattern.
9.1% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 30 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Hytbn-RVE54-Cv8LA-QRWaS-qkSSH | 13/17/8 | 77.1 | 1.04 | 2026-07-05 20:44:30 · 32m 5s | |
| CSGO-kc3sB-s5B96-Ye4Pn-7v6i3-ozioE | 14/21/11 | 85.8 | 0.96 | 2026-07-02 23:53:30 · 49m 8s | |
| CSGO-CqfhX-yZRXh-Kkznb-6sMTj-APxDK | 9/16/10 | 58.7 | 0.79 | 2026-07-02 22:57:29 · 40m 19s | |
| CSGO-hbd2k-MZBYi-4iL6d-7EYWN-pmXML | 16/13/6 | 92.7 | 1.39 | 2026-07-02 22:18:58 · 33m 25s | |
| CSGO-8vBmH-Jyx8n-qs8wJ-3QG8G-oJpxA | 16/14/5 | 66.2 | 1.18 | 2026-07-02 21:32:30 · 43m 23s | |
| CSGO-TKtBA-zadKn-D977R-RAorY-KmG4C | 16/14/9 | 107.8 | 1.44 | 2026-07-01 19:39:03 · 34m 1s | |
| CSGO-v8cci-fLh8H-2fDAO-wcwyP-tm7SA | 7/19/4 | 49.1 | 0.43 | 2026-06-29 22:22:56 · 34m 40s | |
| CSGO-TjbJv-4Ye9f-e7uDA-quMaO-ObCRE | 7/11/6 | 53.8 | 0.93 | 2026-06-29 21:35:50 · 29m 19s | |
| CSGO-jcqTY-e8iay-sN5Tb-u5di6-2LJjC | 4/15/4 | 46.2 | 0.37 | 2026-06-29 21:01:01 · 22m 30s | |
| CSGO-Df4VZ-y6u7e-VztyM-HEEDh-xjTOG | 4/18/4 | 32.2 | 0.20 | 2026-06-29 19:53:33 · 31m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.