Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZdhuW-af4mO-zYKz8-U39HP-3aaUN | 17/25/8 | 77.8 | 0.89 | 2026-06-30 20:01:20 · 54m 50s | |
| CSGO-hSOvY-NKKaY-kmwTu-BGhv5-aqKPJ | 14/13/6 | 86.6 | 1.22 | 2026-06-30 19:18:51 · 36m 58s | |
| CSGO-kh5MB-ukS2n-kPSFG-nQkBS-uakoE | 7/20/7 | 65.5 | 0.47 | 2026-06-22 19:33:26 · 32m 56s | |
| CSGO-i7FSa-fSdKC-Ck4eq-aYxzj-aFxLA | 20/24/4 | 70.1 | 0.98 | 2026-06-22 18:40:03 · 45m 41s | |
| CSGO-oJhmO-9tFWW-z5jyz-BGNFh-ttB3J | 13/16/4 | 79.9 | 0.94 | 2026-06-14 00:25:49 · 25m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.