Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RQErW-UDbdx-5QvYv-DjAU5-ZqDZG | 13/16/1 | 62.7 | 0.89 | 2026-07-06 21:17:53 · 30m 3s | |
| CSGO-oLPua-mmQ96-AeQ2O-qzQeR-37mDA | 5/16/6 | 41.5 | 0.53 | 2026-07-01 11:30:54 · 25m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.