Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LUQa3-jbVMH-yCnfB-dbvZp-eDxHL | 13/17/3 | 66.7 | 0.85 | 2026-07-03 02:23:51 · 38m 56s | |
| CSGO-DM3jW-LqRVe-5ej9X-AWPRw-vrzED | 24/22/10 | 90.8 | 1.20 | 2026-06-29 23:53:01 · 48m 25s | |
| CSGO-O9XGw-xk8Db-tQOET-8mKiV-4GUrC | 7/5/1 | 51.3 | 1.08 | 2026-06-19 20:44:43 · 20m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.