Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-s6XrC-UQ2yd-OXrCC-GPbTa-vPDRE | 21/16/3 | 102.3 | 1.53 | 2026-06-29 17:50:24 · 29m 31s | |
| CSGO-r7S7Z-svvBN-ThFSS-RYWTi-6i8LK | 20/17/7 | 95.5 | 1.35 | 2026-06-19 22:11:41 · 37m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.