Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Mn6Zr-RU4KG-SiCai-MwaMu-jWX9G | 18/16/3 | 90.3 | 1.27 | 2026-07-04 20:57:48 · 28m 42s | |
| CSGO-jrDeU-R4QjP-6hYXA-kY3MO-THTCP | 18/19/3 | 71.2 | 1.07 | 2026-07-04 12:54:33 · 42m 22s | |
| CSGO-pQNay-ZdKxH-pde7B-cOtDa-wPdKP | 23/19/1 | 67.6 | 1.07 | 2026-07-03 20:57:57 · 46m 22s | |
| CSGO-6f4n5-GYYML-ECOKP-cq5qL-6bZYO | 14/13/1 | 60.0 | 1.07 | 2026-07-02 23:33:51 · 28m 34s | |
| CSGO-vFo4f-aSuTE-S8QVi-BfjzM-68kHB | 14/15/4 | 88.1 | 1.04 | 2026-06-29 21:14:17 · 27m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.