Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZtRTh-2Qqa9-AvT97-p7n3T-ekAUM | 13/15/2 | 76.5 | 0.83 | 2026-07-04 22:10:26 · 30m 3s | |
| CSGO-SUxUo-Uk8kb-x7Gwo-YUOJS-TvDBM | 17/17/2 | 68.2 | 1.07 | 2026-07-04 19:28:14 · 33m 48s | |
| CSGO-SV3F9-LForY-SmC6f-ODYOR-r7oJN | 15/21/6 | 88.6 | 0.90 | 2026-07-02 22:32:39 · 35m 29s | |
| CSGO-dtyqM-vUcTx-jLXvd-bhmmA-ryjjD | 17/16/4 | 83.0 | 1.09 | 2026-06-22 20:36:26 · 35m 38s | |
| CSGO-7Bhr6-Nkeb2-hqDF4-uZpX8-Vp8eD | 16/13/5 | 75.6 | 1.26 | 2026-06-13 19:55:18 · 28m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.