Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ceph2-2kFos-YjhEA-xa2Xm-qhjTL | 18/18/1 | 59.0 | 0.96 | 2026-07-03 20:31:34 · 41m 30s | |
| CSGO-BoS9d-jtrzW-PsHtk-3VQBN-m7oJN | 10/15/2 | 70.3 | 0.78 | 2026-07-03 20:00:30 · 23m 54s | |
| CSGO-ncB7x-bYJGY-KddsB-eY6XY-YkQcF | 13/17/3 | 65.1 | 0.91 | 2026-07-03 19:24:32 · 27m 35s | |
| CSGO-b9j3c-k2BBT-i6TBW-E5yyO-THTCP | 10/16/6 | 69.2 | 0.90 | 2026-07-02 06:54:17 · 25m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.