Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3uKmu-VdSVo-oCziH-T8dFW-nuGvM | 9/19/9 | 56.3 | 0.62 | 2026-06-29 00:52:54 · 41m 3s | |
| CSGO-BUTP6-PTdJH-byrb6-sOm9n-x3JPJ | 26/16/3 | 124.0 | 1.76 | 2026-06-26 21:30:52 · 33m 38s | |
| CSGO-OSHRh-WCHH6-Edpxt-Gk7sS-rvMpP | 15/15/6 | 78.6 | 1.10 | 2026-06-20 20:43:41 · 31m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.