Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PAZ2D-kGXxN-arbCW-WzktH-ZcnwG | 18/24/5 | 67.3 | 0.92 | 2026-07-02 17:39:36 · 50m 22s | |
| CSGO-Wsa4j-McNAO-955Us-b2EB6-PeS8N | 10/15/4 | 57.5 | 0.76 | 2026-06-29 19:16:43 · 37m 3s | |
| CSGO-htFJL-5uLkj-rOcHL-UcsZU-fRFZG | 13/18/6 | 82.2 | 0.84 | 2026-06-27 18:53:21 · 34m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.