Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qPkzu-5qq7q-E9PPd-SOLXb-otB3J | 13/21/9 | 58.6 | 0.77 | 2026-07-02 08:59:34 · 46m 42s | |
| CSGO-2QVpy-msE9R-ftvOo-pVd5r-XD8aC | 15/7/3 | 67.0 | 1.32 | 2026-07-02 08:17:19 · 32m 51s | |
| CSGO-md2Mh-6E5yY-DLpOY-BjmLu-ffMbM | 21/17/7 | 93.2 | 1.39 | 2026-07-01 15:29:10 · 39m 16s | |
| CSGO-Oc5t2-z47SH-rcpDj-oFdrE-zn33L | 23/12/5 | 91.6 | 1.52 | 2026-06-28 18:57:04 · 42m 55s | |
| CSGO-Qwfw6-8ENt9-nytih-yNvKN-97V5F | 16/14/5 | 94.9 | 1.29 | 2026-06-28 17:59:20 · 35m 11s | |
| CSGO-Lo65u-2oUMU-OMsbU-4BNWJ-DK5RG | 13/15/3 | 77.0 | 0.92 | 2026-06-28 17:25:29 · 27m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.