Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-L5qNj-HTopW-NZr2a-eRrmr-8h9GJ | 16/19/6 | 71.0 | 0.92 | 2026-07-01 19:20:43 · 35m 16s | |
| CSGO-qvzZZ-KM8S4-bizMO-jTJXz-2B3xK | 12/15/4 | 60.1 | 0.94 | 2026-06-27 11:39:25 · 35m 32s | |
| CSGO-OmOHs-PBbpV-9Pwmu-U4BAN-qmdBN | 12/13/10 | 90.9 | 1.22 | 2026-06-15 18:36:34 |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.