Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cC3Eq-h66J2-Q33TM-LXWys-JfX2Q | 15/12/1 | 65.8 | 1.14 | 2026-07-03 19:15:50 · 33m 44s | |
| CSGO-V79OD-Fm7xM-3Lv4S-Z2UKA-3oZEC | 25/23/10 | 93.6 | 1.31 | 2026-06-28 17:47:18 · 58m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.