Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ov77z-Xx2Os-YFdLO-LFb69-nKMkO | 14/16/4 | 56.5 | 0.96 | 2026-07-04 07:15:17 · 40m 36s | |
| CSGO-qCRwA-f6Ed3-UdkRz-HnQzM-5RfCG | 4/16/4 | 40.6 | 0.17 | 2026-07-04 06:42:30 · 24m 4s | |
| CSGO-NCk8O-rtC2E-p9wrS-q3tHK-fnnYF | 13/17/6 | 79.1 | 0.93 | 2026-07-04 05:54:06 · 30m 31s | |
| CSGO-BjUa7-FMte8-FhFeh-Bzz5a-4YKsE | 17/19/4 | 101.6 | 1.15 | 2026-07-03 01:53:12 · 35m 29s | |
| CSGO-44ErE-hBKdc-kUuvU-U7ypC-bxfvN | 9/15/6 | 71.4 | 0.72 | 2026-06-30 13:21:40 · 27m 12s | |
| CSGO-WArRM-5hqrN-tPAWF-HCW28-69frM | 8/16/6 | 60.2 | 0.60 | 2026-06-30 12:49:54 · 28m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.