Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vDaUU-cKNfQ-ud4yc-GCj2t-RCfFO | 20/16/4 | 92.9 | 1.44 | 2026-07-03 19:00:50 Β· 35m 1s | |
| CSGO-84OQb-Ta2qn-qJzbb-n6KwS-iaM2G | 20/12/6 | 108.2 | 1.60 | 2026-07-03 17:46:04 Β· 31m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.