Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c5NGJ-8UbwO-Vj8xV-UrZuw-wr74E | 17/16/1 | 66.8 | 1.06 | 2026-07-04 22:43:09 · 38m 5s | |
| CSGO-MChhn-8UNFN-bVL5s-j8NPY-rup3B | 19/21/8 | 103.3 | 1.16 | 2026-07-04 21:50:06 · 42m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.