Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pNivM-u5j2m-RXCnA-4xBT2-OLJzN | 9/10/9 | 75.3 | 1.14 | 2026-07-05 20:27:42 · 30m 34s | |
| CSGO-AnooP-YDkEc-sqLWR-hBxmU-4kJ9P | 10/12/5 | 59.5 | 0.87 | 2026-07-02 18:36:19 · 30m 10s | |
| CSGO-qd4Eb-9ojzP-7mmK4-AXNea-Gv5VH | 23/20/9 | 84.6 | 1.25 | 2026-06-09 20:43:25 · 44m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.