Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OGXzp-dJpAn-BCZta-3GQV9-TqTiA | 14/18/6 | 68.1 | 0.87 | 2026-07-04 14:54:37 · 38m 13s | |
| CSGO-HeTiN-uCBsd-dNq8D-8hxAU-ekAUM | 13/17/8 | 79.8 | 0.98 | 2026-07-03 19:09:36 · 30m 30s | |
| CSGO-LR7Tx-aQ9Td-p5ne2-uGnam-m3taL | 22/12/5 | 117.1 | 1.60 | 2026-07-03 18:35:04 · 30m 56s | |
| CSGO-JUw98-SnXeS-2SeaT-XmwQn-uNZML | 14/15/9 | 79.7 | 1.22 | 2026-06-27 14:12:20 · 39m 16s | |
| CSGO-XXrkk-VhCfQ-QPqqk-wtdMb-Gv5VH | 12/14/9 | 80.0 | 0.90 | 2026-06-26 18:23:05 · 41m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.