Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5EOvd-AC96q-yAxB7-iurKH-zbZYO | 20/19/4 | 73.9 | 1.04 | 2026-07-06 00:50:24 · 49m 41s | |
| CSGO-TTWps-bRoCC-cbzPD-MW3dP-ZR9jE | 23/17/4 | 97.6 | 1.51 | 2026-07-06 00:11:12 · 35m 14s | |
| CSGO-Oe4br-AVtaz-aYGLf-EGhpr-BOsKG | 4/13/3 | 58.4 | 0.32 | 2026-07-04 20:12:43 · 29m 2s | |
| CSGO-ek7wc-KWQaD-LKVyY-sFVaF-f9hWA | 15/12/10 | 108.6 | 1.38 | 2026-06-24 18:56:54 · 25m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.