Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zU6jh-6hhqF-BzWbu-ks3sW-YvDBM | 16/20/9 | 80.4 | 1.03 | 2026-06-30 14:06:05 · 34m 32s | |
| CSGO-TeKsv-dTXnj-rKJdD-6DZOs-bCyDK | 17/18/8 | 83.7 | 1.09 | 2026-06-24 15:38:56 · 36m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.