Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YBHae-UAbSO-wP2ez-NbitY-rup3B | 13/14/8 | 67.7 | 1.13 | 2026-06-26 08:55:28 · 33m 6s | |
| CSGO-35UEL-QnN4d-2vFFi-J7YTs-vWHzN | 16/18/1 | 71.6 | 0.92 | 2026-06-26 08:14:45 · 37m 4s | |
| CSGO-ohFEw-YOXUr-NUJAA-AeeLy-s2ohH | 17/19/4 | 95.3 | 1.09 | 2026-06-25 05:32:57 · 38m 16s | |
| CSGO-Yji5o-SjWwt-GQ7y6-Fv5Dp-WhUzE | 18/14/2 | 81.1 | 1.24 | 2026-06-25 04:52:36 · 34m 35s | |
| CSGO-baobo-stciG-Wfjqc-QOv2j-HY5dK | 20/15/2 | 94.4 | 1.25 | 2026-06-06 12:37:11 · 36m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.