Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VnJy8-hmMvz-VFCH4-j5fLC-UUYkF | 15/21/7 | 76.5 | 0.99 | 2026-06-30 20:56:19 · 35m 21s | |
| CSGO-ratXe-6EjXG-7BYoH-mzdiV-ym7SA | 15/19/2 | 69.5 | 0.84 | 2026-06-30 20:23:31 · 31m 8s | |
| CSGO-SGNqu-HA7Q5-NLKJ7-qVneS-BSn2H | 10/13/5 | 71.0 | 0.89 | 2026-06-23 21:24:15 · 29m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.