Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WUAwX-LX4G3-65dkE-EJbKJ-CSWsO | 4/6/0 | 30.0 | 0.59 | 2026-07-07 20:35:54 · 11m 48s | |
| CSGO-Hy35n-qrGAP-neaEA-o5B5t-7MnQD | 7/17/6 | 32.0 | 0.46 | 2026-07-07 19:51:02 · 36m 32s | |
| CSGO-Hfrkw-W3rL6-qPXxc-h7qZh-2EkwG | 12/14/5 | 50.7 | 0.91 | 2026-07-07 19:02:49 · 34m 31s | |
| CSGO-QHJkS-aEDds-DcCYX-JnSbn-tNTWJ | 14/12/4 | 60.7 | 1.17 | 2026-07-07 18:13:14 · 34m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.