Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Wpp6x-BOQkn-WMWyf-QQNzR-PGOJM | 10/9/5 | 68.8 | 1.18 | 2026-07-08 17:56:02 · 28m 15s | |
| CSGO-yOckz-VHKZU-dqmUs-cnYbT-JbtSJ | 5/6/5 | 52.7 | 1.02 | 2026-07-05 15:25:41 · 24m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.