Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rRDJu-JPfdS-dZPaT-8vMod-pPocG | 23/13/2 | 95.8 | 1.51 | 2026-06-30 20:09:15 · 41m 43s | |
| CSGO-ud8Ky-ERbXJ-rVEd8-88Xuz-cBtKG | 15/17/9 | 87.4 | 1.06 | 2026-06-29 20:07:54 · 38m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.