Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6mxfD-Wn8qR-o4vMC-L3kwv-VCZQM | 16/18/4 | 83.1 | 0.97 | 2026-07-02 22:29:37 · 37m 0s | |
| CSGO-A2t3d-nqYK2-T7uQc-GH6uk-DttiB | 25/12/4 | 102.8 | 1.73 | 2026-07-02 21:55:58 · 29m 24s | |
| CSGO-eCrrz-kZhUx-C9GLf-TfNAa-VaDND | 21/11/7 | 112.1 | 1.70 | 2026-07-02 20:05:09 · 32m 52s | |
| CSGO-BJDfL-fZKiD-JFTYF-Eze3f-OFSiA | 19/12/9 | 114.9 | 1.73 | 2026-07-02 19:32:39 · 29m 19s | |
| CSGO-eEM2L-ndeqP-wv8qv-TpPVG-5SsuL | 11/13/1 | 56.6 | 0.88 | 2026-07-01 21:40:30 · 28m 41s | |
| CSGO-Kj8DM-kDA4k-yOok6-ucBXN-6Rn2H | 12/16/4 | 99.8 | 0.99 | 2026-06-28 18:23:00 · 27m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.